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Re: Is there a need for a TTF version?
@"Kent Lew" Sometimes when I make fonts with small rounded corners, I go in quadratic (TT) mode and manually set each corner to a single curve point. Normally, it's not a problem but w…3 -
Re: Is there a need for a TTF version?
Some game engines can only handle TTF. GameMaker: Studio is TTF only. Unreal, Godot and Unity can handle OTFs. I think CryEngine, Project Anarchy, Hero Engine and Rage Engine are TTF only.9 -
Re: The future of type
Type becomes even more abstract. Instead of storing type as vectors, instances or geometric parameters, type is an idea. You look at a poster. The poster looks at you. It examines your surroundings, …11 -
Re: OpenType SVG color fonts coming to Windows 10 :)
I'm not too interested in color, but I'm looking forward to transparency and gradients that this technology could enable. There are certain effects that can't be done with hard black a…7 -
Re: Webfont vertical metrics strategies
I have no idea if this is the current recommendation for TypeKit fonts. This is how I did it back in the pre-Adobe days. The Vietnamese accent part is my own preference. This the 1000 emsquare versio…1
